[
  {
    "id": "godot-docs-1",
    "tier": "claimed-docs",
    "url": "https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_basics.html",
    "excerpt": "GDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot.",
    "fetchedAt": "2026-09-15T18:59:34.951Z"
  },
  {
    "id": "godot-docs-2",
    "tier": "claimed-docs",
    "url": "https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_basics.html",
    "excerpt": "C# is a high-level programming language developed by Microsoft. In Godot, it is implemented with the modern .NET runtime.",
    "fetchedAt": "2026-09-15T18:59:34.951Z"
  },
  {
    "id": "godot-docs-3",
    "tier": "claimed-docs",
    "url": "https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.html",
    "excerpt": "Some developers like using the command line extensively. Godot is designed to be friendly to them, so here are the steps for working entirely from the command line.",
    "fetchedAt": "2026-09-15T18:59:34.951Z"
  },
  {
    "id": "godot-docs-4",
    "tier": "claimed-docs",
    "url": "https://docs.godotengine.org/en/stable/tutorials/plugins/editor/making_plugins.html",
    "excerpt": "A plugin is a great way to extend the editor with useful tools. It can be made entirely with GDScript and standard scenes, without even reloading the editor.",
    "fetchedAt": "2026-09-15T18:59:34.951Z"
  },
  {
    "id": "godot-docs-5",
    "tier": "claimed-docs",
    "url": "https://docs.godotengine.org/en/stable/classes/class_editorscript.html",
    "excerpt": "Scripts extending this class and implementing its _run() method can be executed from the Script Editor's File > Run menu option (or by pressing Ctrl + Shift + X) while the editor is running.",
    "fetchedAt": "2026-09-15T18:59:34.951Z"
  },
  {
    "id": "godot-gh-1",
    "tier": "github",
    "url": "https://github.com/godotengine/godot",
    "excerpt": "Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.",
    "fetchedAt": "2026-09-15T18:59:34.951Z"
  },
  {
    "id": "godot-gh-2",
    "tier": "github",
    "url": "https://github.com/godotengine/godot",
    "excerpt": "Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing.",
    "fetchedAt": "2026-09-15T18:59:34.951Z"
  },
  {
    "id": "godot-docs-6",
    "tier": "claimed-docs",
    "url": "https://godotengine.org",
    "excerpt": "Godot's Node and Scene system gives you both power and flexibility to create anything.",
    "fetchedAt": "2026-09-15T18:59:34.951Z"
  },
  {
    "id": "godot-docs-7",
    "tier": "claimed-docs",
    "url": "https://godotengine.org",
    "excerpt": "Make crisp and performant 2D games with Godot's dedicated 2D rendering engine with real 2D pixel coordinates and 2D nodes.",
    "fetchedAt": "2026-09-15T18:59:34.951Z"
  },
  {
    "id": "godot-docs-8",
    "tier": "claimed-docs",
    "url": "https://godotengine.org",
    "excerpt": "Keep your code modular with an object-oriented API using Godot's own GDScript, C#, C++, or bring your own using GDExtension.",
    "fetchedAt": "2026-09-15T18:59:34.951Z"
  },
  {
    "id": "godot-docs-9",
    "tier": "claimed-docs",
    "url": "https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/import_process.html",
    "excerpt": "Godot will automatically import these files internally and keep the imported resources hidden in a res://.godot/imported/ folder.",
    "fetchedAt": "2026-09-15T18:59:34.951Z"
  },
  {
    "id": "godot-docs-10",
    "tier": "claimed-docs",
    "url": "https://docs.godotengine.org/en/stable/tutorials/networking/high_level_multiplayer.html",
    "excerpt": "it's worthwhile to consider Godot's high-level networking API, which sacrifices some of the fine-grained control of low-level networking for greater ease of use.",
    "fetchedAt": "2026-09-15T18:59:34.951Z"
  },
  {
    "id": "godot-gh-3",
    "tier": "github",
    "url": "https://github.com/godotengine/godot",
    "excerpt": "See the official docs for compilation instructions for every supported platform.",
    "fetchedAt": "2026-09-15T18:59:34.951Z"
  },
  {
    "id": "godot-docs-11",
    "tier": "claimed-docs",
    "url": "https://godotengine.org/asset-library/asset",
    "excerpt": "Godot Asset Library ... Category Any 2D Tools 3D Tools Shaders Materials Tools Scripts Misc Templates Projects Demos",
    "fetchedAt": "2026-09-15T18:59:34.951Z"
  },
  {
    "id": "godot-docs-12",
    "tier": "claimed-docs",
    "url": "https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.html",
    "excerpt": "Godot is designed to be friendly to them, so here are the steps for working entirely from the command line.",
    "fetchedAt": "2026-09-15T19:08:10.916Z"
  },
  {
    "id": "godot-docs-13",
    "tier": "claimed-docs",
    "url": "https://docs.godotengine.org/en/stable/tutorials/plugins/editor/making_plugins.html",
    "excerpt": "It can be made entirely with GDScript and standard scenes, without even reloading the editor.",
    "fetchedAt": "2026-09-15T19:08:10.916Z"
  },
  {
    "id": "godot-docs-14",
    "tier": "claimed-docs",
    "url": "https://docs.godotengine.org/en/stable/classes/class_editorscript.html",
    "excerpt": "This is useful for adding custom in-editor functionality to Godot.",
    "fetchedAt": "2026-09-15T19:08:10.916Z"
  },
  {
    "id": "godot-docs-15",
    "tier": "claimed-docs",
    "url": "https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/import_process.html",
    "excerpt": "Changing the import parameters of several assets at the same time is also possible.",
    "fetchedAt": "2026-09-15T19:08:10.916Z"
  },
  {
    "id": "godot-docs-16",
    "tier": "claimed-docs",
    "url": "https://godotengine.org/license/",
    "excerpt": "You are free to use Godot Engine, for any purpose",
    "fetchedAt": "2026-09-15T19:08:10.916Z"
  },
  {
    "id": "godot-docs-17",
    "tier": "claimed-docs",
    "url": "https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/import_process.html",
    "excerpt": "To import assets in Godot, place your assets (image files, scenes, audio files, fonts, etc) directly in the project folder.",
    "fetchedAt": "2026-09-15T19:08:10.916Z"
  },
  {
    "id": "godot-comm-1",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/34982889",
    "excerpt": "Akien does a great job managing the PRs. They have a decent system to enable them to review quickly and the core team does a ton of code reviews. Once you start contributing to Godot, it's pretty addicting.",
    "fetchedAt": "2026-09-15T19:11:54.436Z"
  },
  {
    "id": "godot-comm-2",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/34982889",
    "excerpt": "For beginners Godot is not as intuitive as other engines (e.g. Unreal with it's visual blueprints). For people with programming experience I found it to be reasonably fast to pick up.",
    "fetchedAt": "2026-09-15T19:11:54.436Z"
  },
  {
    "id": "godot-comm-3",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/34982889",
    "excerpt": "It's very easy to get started but gets more complicated and especially buggy the more of the not-widely-used features you begin to use or the larger the project becomes.",
    "fetchedAt": "2026-09-15T19:11:54.436Z"
  },
  {
    "id": "godot-comm-4",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/34982889",
    "excerpt": "But Godot is like a breath of fresh air. Lightweight, beautiful abstractions, with a lot of horsepower to back it up. It crashes as much as the competitors if not more, but man is it fun!",
    "fetchedAt": "2026-09-15T19:11:54.436Z"
  },
  {
    "id": "godot-comm-5",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/34982889",
    "excerpt": "It works relatively well, and actually better than in Unity (which uses an older C# version), but unfortunately it does not work everywhere. For example, it's not possible to export to the web, which was to me the main show stopper.",
    "fetchedAt": "2026-09-15T19:11:54.436Z"
  },
  {
    "id": "godot-comm-6",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/34982889",
    "excerpt": "Godot 4 is using actual .NET instead of Mono, so you get all the tooling support that implies, including seamless debugging with Visual Studio... There's a little bit of extra overhead when making calls into the Godot engine.",
    "fetchedAt": "2026-09-15T19:11:54.436Z"
  },
  {
    "id": "godot-comm-7",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/36614114",
    "excerpt": "Godot is a super impressive piece of kit... what they've been able to do with a relative small team puts Unity to shame.",
    "fetchedAt": "2026-09-15T19:11:54.436Z"
  },
  {
    "id": "godot-comm-8",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/36614114",
    "excerpt": "Godot is probably one of repos with the most open issues on GitHub (5000+ at this moment)... Actually it's 8000+ open issues on Github.",
    "fetchedAt": "2026-09-15T19:11:54.436Z"
  },
  {
    "id": "godot-comm-9",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/36614114",
    "excerpt": "It's a dream compared to UE. I tried on and off over a couple years to power through building some toy VR apps in UE... With openXR support built into godot 4, in under an hour was walking around using my index and Vive in a VR env.",
    "fetchedAt": "2026-09-15T19:11:54.436Z"
  },
  {
    "id": "godot-comm-10",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/36614114",
    "excerpt": "The other con will likely be around performance, it's passable at 90hz, but if you want to start hitting framerates like 144hz, the critical code will probably need to drop to C++ using GDExtension.",
    "fetchedAt": "2026-09-15T19:11:54.436Z"
  },
  {
    "id": "godot-comm-11",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/36614114",
    "excerpt": "Godot 3.5.2 is still the LTS version and still exports just great for the web... I decided to switch from Godot 4.0 C# to Godot 3.5.2 with GDScript and I've been happy ever since.",
    "fetchedAt": "2026-09-15T19:11:54.436Z"
  },
  {
    "id": "godot-comm-12",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/23668918",
    "excerpt": "There were several significant land-mines that blew up in my face and it has made me lose some confidence in the core Godot team... I think the problem is that the core team don't actually make games, they just work on an engine.",
    "fetchedAt": "2026-09-15T19:11:54.436Z"
  },
  {
    "id": "godot-comm-13",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/23668918",
    "excerpt": "One thing many of the big players do that Godot doesn't is require telling the user they used that engine. If you use Unity, you need to show the Unity splash screen unless you pay the big bucks; Godot requires none of that.",
    "fetchedAt": "2026-09-15T19:11:54.436Z"
  },
  {
    "id": "godot-comm-14",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/23668918",
    "excerpt": "gdscript is pretty awful. It's only python-like for someone who's never used python. No list comprehensions, no tuples... It's like Python 1.x circa 1999, only worse.",
    "fetchedAt": "2026-09-15T19:11:54.436Z"
  },
  {
    "id": "godot-comm-15",
    "tier": "community",
    "url": "https://news.ycombinator.com/item?id=15309989",
    "excerpt": "I have tried to use it something like 2 years ago and just gave up in front of the poorly documented custom scripting language they used.",
    "fetchedAt": "2026-09-15T19:11:54.436Z"
  },
  {
    "id": "godot-comm-16",
    "tier": "community",
    "url": "https://news.ycombinator.com/item?id=15309989",
    "excerpt": "I'm using it every day at work... Godot was just what I needed since I wanted a visual editor but still be able to code. The scripting language took me a week to learn and two to feel comfortable with... In contrast, Unity to me always felt like this huge Rube Goldberg machine.",
    "fetchedAt": "2026-09-15T19:11:54.436Z"
  },
  {
    "id": "godot-comm-17",
    "tier": "community",
    "url": "https://news.ycombinator.com/item?id=15309989",
    "excerpt": "I hope the quality of their pathfinding code is not indicative of the overall quality of this engine... They scan the entire open list and recompute the heuristic value for every node all so they can find the min. Yikes!",
    "fetchedAt": "2026-09-15T19:11:54.436Z"
  },
  {
    "id": "godot-comm-18",
    "tier": "community",
    "url": "https://news.ycombinator.com/item?id=38951172",
    "excerpt": "This is actually a great proof of concept for using Godot as a cross-platform framework for desktop applications. The distribution package is incredibly simple... and vastly superior to Electron in the performance department.",
    "fetchedAt": "2026-09-15T19:11:54.436Z"
  },
  {
    "id": "godot-comm-19",
    "tier": "community",
    "url": "https://news.ycombinator.com/item?id=32827762",
    "excerpt": "Godot breathed life into my game dev hobby a few years ago, thrilled to see it getting more resources to grow.",
    "fetchedAt": "2026-09-15T19:11:54.436Z"
  },
  {
    "id": "godot-comm-20",
    "tier": "community",
    "url": "https://news.ycombinator.com/item?id=32827762",
    "excerpt": "To get some REAL traction, Godot needs some full well-known games published... but other than that I can't think of a single game actually produced by Godot.",
    "fetchedAt": "2026-09-15T19:11:54.436Z"
  },
  {
    "id": "godot-probe-1",
    "tier": "probe",
    "url": "https://docs.godotengine.org/llms.txt",
    "excerpt": "PROBE llms.txt: HTTP 404 at https://docs.godotengine.org/llms.txt",
    "fetchedAt": "2026-09-15T19:14:19.262Z"
  },
  {
    "id": "godot-probe-2",
    "tier": "probe",
    "url": "https://docs.godotengine.org/en/stable/.md",
    "excerpt": "PROBE docs-md: HTTP 404 at https://docs.godotengine.org/en/stable/.md",
    "fetchedAt": "2026-09-15T19:14:19.262Z"
  },
  {
    "id": "godot-probe-3",
    "tier": "probe",
    "url": "https://docs.godotengine.org/openapi.json",
    "excerpt": "PROBE openapi: all candidate paths 404 (https://docs.godotengine.org/openapi.json, https://docs.godotengine.org/swagger.json, https://docs.godotengine.org/api/openapi.json, https://docs.godotengine.org/.well-known/openapi.json)",
    "fetchedAt": "2026-09-15T19:14:19.262Z"
  },
  {
    "id": "godot-probe-4",
    "tier": "probe",
    "url": "https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.html",
    "excerpt": "official CLI documented at https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.html",
    "fetchedAt": "2026-09-15T19:14:19.262Z"
  },
  {
    "id": "godot-probe-rt-1",
    "tier": "probe",
    "url": "https://godotengine.org/download/",
    "excerpt": "PROBE runtime (recorded 2026-09-15): Godot installs keylessly from Homebrew (cask godot 4.7.2, '2D and 3D game engine') — one command to the binary that runs `godot --headless` for CI builds, exports, and scripted editor automation.",
    "fetchedAt": "2026-09-15T19:14:25.000Z"
  },
  {
    "id": "godot-probe-rt-2",
    "tier": "probe",
    "url": "https://godotengine.org/asset-library/asset",
    "excerpt": "PROBE runtime (recorded 2026-09-15): the Godot Asset Library exposes a keyless JSON API — GET godotengine.org/asset-library/api/asset?godot_version=4.3 returns structured asset records ({\"result\":[{\"asset_id\":...}) an agent can query directly.",
    "fetchedAt": "2026-09-15T19:14:25.000Z"
  },
  {
    "id": "godot-probe-rt-3",
    "tier": "probe",
    "url": "https://godotengine.org/",
    "excerpt": "PROBE runtime negative (recorded 2026-09-15): godotengine.org serves no llms.txt (HTTP 404; docs.godotengine.org 404 as well) and docs pages have no .md mirrors. No official MCP exists (GitHub search `mcp org:godotengine` → 0 results); the community scene is large but fragmented — Coding-Solo/godot-mcp (5,698 stars) idle since 2026-04-16, hi-godot/godot-ai (2,437 stars) actively pushed 2026-09-15, three more repos at 600-800 stars.",
    "fetchedAt": "2026-09-15T19:14:25.000Z"
  }
]
