[
  {
    "id": "unity-docs-1",
    "tier": "claimed-docs",
    "url": "https://unity.com",
    "excerpt": "Build 2D and 3D games for any platform",
    "fetchedAt": "2026-09-15T18:58:52.706Z"
  },
  {
    "id": "unity-docs-2",
    "tier": "claimed-docs",
    "url": "https://unity.com",
    "excerpt": "Collaborate and iterate quickly with your team",
    "fetchedAt": "2026-09-15T18:58:52.706Z"
  },
  {
    "id": "unity-docs-3",
    "tier": "claimed-docs",
    "url": "https://unity.com",
    "excerpt": "Discover 25+ platforms Unity supports",
    "fetchedAt": "2026-09-15T18:58:52.706Z"
  },
  {
    "id": "unity-docs-4",
    "tier": "claimed-docs",
    "url": "https://docs.unity3d.com/Manual/index.html",
    "excerpt": "Simplify multiplayer game creation with Unity’s multiplayer packages and services.",
    "fetchedAt": "2026-09-15T18:58:52.706Z"
  },
  {
    "id": "unity-docs-5",
    "tier": "claimed-docs",
    "url": "https://docs.unity3d.com/Manual/index.html",
    "excerpt": "Elevate your scenes with scalable, captivating visuals using the latest advances in rendering, lighting, and visual effects.",
    "fetchedAt": "2026-09-15T18:58:52.706Z"
  },
  {
    "id": "unity-docs-6",
    "tier": "claimed-docs",
    "url": "https://docs.unity3d.com/Manual/CommandLineArguments.html",
    "excerpt": "You can run the Unity Editor and Players from command-line interfaces to change and customize how they run at launch time.",
    "fetchedAt": "2026-09-15T18:58:52.706Z"
  },
  {
    "id": "unity-docs-7",
    "tier": "claimed-docs",
    "url": "https://docs.unity3d.com/Manual/EditorCommandLineArguments.html",
    "excerpt": "You can launch the Unity Editor and Player with additional command line arguments to control startup behavior, configure settings, or automate workflows.",
    "fetchedAt": "2026-09-15T18:58:52.706Z"
  },
  {
    "id": "unity-docs-8",
    "tier": "claimed-docs",
    "url": "https://docs.unity3d.com/Manual/PlayerCommandLineArguments.html",
    "excerpt": "Run the application in headless mode. In this mode, the application doesn’t display anything or accept user input.",
    "fetchedAt": "2026-09-15T18:58:52.706Z"
  },
  {
    "id": "unity-docs-9",
    "tier": "claimed-docs",
    "url": "https://docs.unity3d.com/Manual/BuildSettings.html",
    "excerpt": "Unity can build your application for different platforms with unique build configurations using build profiles in the Unity Editor.",
    "fetchedAt": "2026-09-15T18:58:52.706Z"
  },
  {
    "id": "unity-docs-10",
    "tier": "claimed-docs",
    "url": "https://docs.unity3d.com/Manual/ExtendingTheEditor.html",
    "excerpt": "Unity lets you extend the editor with your own custom inspectors and Editor Windows and you can define how properties are displayed in the inspector with custom Property Drawers",
    "fetchedAt": "2026-09-15T18:58:52.706Z"
  },
  {
    "id": "unity-docs-11",
    "tier": "claimed-docs",
    "url": "https://docs.unity3d.com/Manual/scripting.html",
    "excerpt": "Interacting directly with the public Unity APIs allows for finer control and a greater degree of customization.",
    "fetchedAt": "2026-09-15T18:58:52.706Z"
  },
  {
    "id": "unity-docs-12",
    "tier": "claimed-docs",
    "url": "https://docs.unity3d.com/Manual/AssetDatabase.html",
    "excerpt": "The Asset Database stores information about the original source asset files and their imported counterparts to keep the two sets of data in sync.",
    "fetchedAt": "2026-09-15T18:58:52.706Z"
  },
  {
    "id": "unity-docs-13",
    "tier": "claimed-docs",
    "url": "https://docs.unity3d.com/Manual/Packages.html",
    "excerpt": "Packages deliver a wide range of enhancements to Unity through the Package Manager.",
    "fetchedAt": "2026-09-15T18:58:52.706Z"
  },
  {
    "id": "unity-docs-14",
    "tier": "claimed-docs",
    "url": "https://docs.unity.com/en-us/ai/credits/credits-about",
    "excerpt": "Whenever you generate an image, create a 3D model, produce a sound effect, or send a message to the Assistant, you spend Unity Credits from your organization's monthly allocation.",
    "fetchedAt": "2026-09-15T18:58:52.706Z"
  },
  {
    "id": "unity-docs-15",
    "tier": "claimed-docs",
    "url": "https://unity.com/llms.txt",
    "excerpt": "Unity’s free plan, Unity Personal, is for individuals and small organizations with less than $100K of revenue and funds raised in the last 12 months.",
    "fetchedAt": "2026-09-15T18:58:52.706Z"
  },
  {
    "id": "unity-docs-16",
    "tier": "claimed-docs",
    "url": "https://unity.com/llms.txt",
    "excerpt": "Create and optimize high-end games and interactive experiences. Bring your team’s vision to life with Unity’s real-time development platform.",
    "fetchedAt": "2026-09-15T18:58:52.706Z"
  },
  {
    "id": "unity-docs-17",
    "tier": "claimed-docs",
    "url": "https://unity.com/products/unity-industry",
    "excerpt": "Unity Industry: Transform 3D Data to Build Anything",
    "fetchedAt": "2026-09-15T18:58:52.706Z"
  },
  {
    "id": "unity-docs-18",
    "tier": "claimed-docs",
    "url": "https://unity.com",
    "excerpt": "Build and review 3D projects in real time",
    "fetchedAt": "2026-09-15T18:58:52.706Z"
  },
  {
    "id": "unity-docs-19",
    "tier": "claimed-docs",
    "url": "https://unity.com",
    "excerpt": "Create interactive 3D experiences",
    "fetchedAt": "2026-09-15T18:58:52.706Z"
  },
  {
    "id": "unity-docs-20",
    "tier": "claimed-docs",
    "url": "https://unity.com",
    "excerpt": "Ship big games with small teams",
    "fetchedAt": "2026-09-15T18:58:52.706Z"
  },
  {
    "id": "unity-docs-21",
    "tier": "claimed-docs",
    "url": "https://unity.com/blog/unity-is-canceling-the-runtime-fee",
    "excerpt": "Unity is Canceling the Runtime Fee",
    "fetchedAt": "2026-09-15T19:07:30.178Z"
  },
  {
    "id": "unity-comm-1",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/37503837",
    "excerpt": "$0.20 per install, even if your app is free, is insane. Unreal and Godot are serious competitors now. I dont see how Unity thinks this will work.",
    "fetchedAt": "2026-09-15T19:10:49.130Z"
  },
  {
    "id": "unity-comm-2",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/37503837",
    "excerpt": "It reminds me of Darth Vader's line: 'I have altered the deal. Pray I don't alter it further.' The per-install fee applies retroactively to games built on Unity even before this was announced.",
    "fetchedAt": "2026-09-15T19:10:49.130Z"
  },
  {
    "id": "unity-comm-3",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/37491002",
    "excerpt": "I think they plan on including spyware that calls home to Unity when a game is installed. Despite being terrible, this is much easier for them than relying on or forcing developers to accurately report sales.",
    "fetchedAt": "2026-09-15T19:10:49.130Z"
  },
  {
    "id": "unity-comm-4",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/37491002",
    "excerpt": "I used XNA, then MS killed it... then switched to Unity, been using it since 2012... As a lone indie dev I find Unreal very tedious and slow to use, but Unity/Godot you just sit down and start writing C# code and can ignore the engine features.",
    "fetchedAt": "2026-09-15T19:10:49.130Z"
  },
  {
    "id": "unity-comm-5",
    "tier": "community",
    "url": "https://news.ycombinator.com/item?id=38964972",
    "excerpt": "(President of VideoLAN) We've had discussions for years with Apple, Google, Windows stores. It's always challenging, but Unity was a headache an order of magnitude bigger: no answers, 3 different answers contradicting each other, and plain bad faith.",
    "fetchedAt": "2026-09-15T19:10:49.130Z"
  },
  {
    "id": "unity-comm-6",
    "tier": "community",
    "url": "https://news.ycombinator.com/item?id=38964972",
    "excerpt": "Unity basically told us we were not welcome back to their Store, ever, even if we removed all LGPL code. Yet there are currently hundreds of Unity assets that include LGPL dependencies like FFmpeg still in the Store—enforcement is seemingly random.",
    "fetchedAt": "2026-09-15T19:10:49.130Z"
  },
  {
    "id": "unity-comm-7",
    "tier": "community",
    "url": "https://news.ycombinator.com/item?id=37825292",
    "excerpt": "Unity's mishandling of the Runtime Fee policy announcement has caused permanent damage to their reputation. I follow a lot of game developers online. Every single one that uses Unity today is planning to switch engines for their future games.",
    "fetchedAt": "2026-09-15T19:10:49.130Z"
  },
  {
    "id": "unity-comm-8",
    "tier": "community",
    "url": "https://news.ycombinator.com/item?id=37825292",
    "excerpt": "Even before the drama, Unity was a sinking ship that was not profitable. Something will have to give eventually.",
    "fetchedAt": "2026-09-15T19:10:49.130Z"
  },
  {
    "id": "unity-comm-9",
    "tier": "community",
    "url": "https://news.ycombinator.com/item?id=37520079",
    "excerpt": "As a game developer and Unity user, I was concerned about the new pricing model, however after actually reading the changes, 99% of developers are not affected, and in some cases still cheaper than Unreal.",
    "fetchedAt": "2026-09-15T19:10:49.130Z"
  },
  {
    "id": "unity-comm-10",
    "tier": "community",
    "url": "https://news.ycombinator.com/item?id=37520079",
    "excerpt": "What Unity offers is a solid way to build cross platform and target iOS. They're able to offer that because they have the resources to keep up with iOS; open-source alternatives struggle to keep on the iOS treadmill.",
    "fetchedAt": "2026-09-15T19:10:49.130Z"
  },
  {
    "id": "unity-comm-11",
    "tier": "community",
    "url": "https://news.ycombinator.com/item?id=37520079",
    "excerpt": "I've been watching gamedev streamers port their games to Godot and it's clear that it's not there yet in terms of feature parity—some major things like profiling are miles off still.",
    "fetchedAt": "2026-09-15T19:10:49.130Z"
  },
  {
    "id": "unity-comm-12",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/44973269",
    "excerpt": "Unity forced my last company into the more expensive license unilaterally and with no discussion. They doubled our costs just because they can. At this point, we should all treat Unity like we do Broadcom—utterly toxic.",
    "fetchedAt": "2026-09-15T19:10:49.130Z"
  },
  {
    "id": "unity-comm-13",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/44973269",
    "excerpt": "The extravagant cost of a Unity seat meant we couldn't afford to give anyone except the Unity devs a license... For the same reason, we couldn't set up a build server in our CI system. It was an absolute nightmare.",
    "fetchedAt": "2026-09-15T19:10:49.130Z"
  },
  {
    "id": "unity-comm-14",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/44973269",
    "excerpt": "I switched to unreal several years ago because Unity had written hundreds of gigabytes of log files complaining that it could not phone home and filled up my hard drive.",
    "fetchedAt": "2026-09-15T19:10:49.130Z"
  },
  {
    "id": "unity-comm-15",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/44973269",
    "excerpt": "This shows once again that Unity is an unreliable option for new projects. The worst part is not the 4% fee, but the bluntness with which Unity has administered these changes—terms can change at any moment.",
    "fetchedAt": "2026-09-15T19:10:49.130Z"
  },
  {
    "id": "unity-probe-1",
    "tier": "probe",
    "url": "https://docs.unity3d.com/llms.txt",
    "excerpt": "PROBE llms.txt: HTTP 404 at https://docs.unity3d.com/llms.txt",
    "fetchedAt": "2026-09-15T19:14:16.106Z"
  },
  {
    "id": "unity-probe-2",
    "tier": "probe",
    "url": "https://docs.unity3d.com/Manual/index.html.md",
    "excerpt": "PROBE docs-md: HTTP 404 at https://docs.unity3d.com/Manual/index.html.md",
    "fetchedAt": "2026-09-15T19:14:16.106Z"
  },
  {
    "id": "unity-probe-3",
    "tier": "probe",
    "url": "https://docs.unity3d.com/openapi.json",
    "excerpt": "PROBE openapi: all candidate paths 404 (https://docs.unity3d.com/openapi.json, https://docs.unity3d.com/swagger.json, https://docs.unity3d.com/api/openapi.json, https://docs.unity3d.com/.well-known/openapi.json)",
    "fetchedAt": "2026-09-15T19:14:16.106Z"
  },
  {
    "id": "unity-probe-4",
    "tier": "probe",
    "url": "https://docs.unity3d.com/Packages/com.unity.ai.assistant@latest/index.html?subfolder=/manual/integration/unity-mcp-get-started.html",
    "excerpt": "official MCP server documented at https://docs.unity3d.com/Packages/com.unity.ai.assistant@latest/index.html?subfolder=/manual/integration/unity-mcp-get-started.html",
    "fetchedAt": "2026-09-15T19:14:16.106Z"
  },
  {
    "id": "unity-probe-5",
    "tier": "probe",
    "url": "https://docs.unity3d.com/Manual/EditorCommandLineArguments.html",
    "excerpt": "official CLI documented at https://docs.unity3d.com/Manual/EditorCommandLineArguments.html",
    "fetchedAt": "2026-09-15T19:14:16.106Z"
  },
  {
    "id": "unity-probe-rt-1",
    "tier": "probe",
    "url": "https://unity.com/features/ai",
    "excerpt": "PROBE runtime (recorded 2026-09-15): Unity ships an OFFICIAL MCP server as part of Unity's AI tools (beta) inside the com.unity.ai.assistant package — unity.com/features/ai links 'View MCP Docs' to the package manual's unity-mcp-get-started page (verified live), and the Personal plan page lists \"Unity's MCP\" as included. Closed distribution: no public repo (GitHub search `mcp org:Unity-Technologies` → 0 results) and no standalone package, so no keyless handshake is possible; AI usage is metered via Unity Credits. Community MCP is the largest of any engine: CoplayDev/unity-mcp, 14,243 stars, pushed 2026-09-05.",
    "fetchedAt": "2026-09-15T19:14:25.000Z"
  },
  {
    "id": "unity-probe-rt-2",
    "tier": "probe",
    "url": "https://unity.com/llms.txt",
    "excerpt": "PROBE runtime (recorded 2026-09-15): unity.com serves a site-root llms.txt ('# Unity — Develop, deploy, and grow with Unity...'), but docs.unity3d.com has none (HTTP 404) and manual pages have no .md mirrors — the marketing site is machine-readable, the actual documentation is not.",
    "fetchedAt": "2026-09-15T19:14:25.000Z"
  },
  {
    "id": "unity-probe-rt-3",
    "tier": "probe",
    "url": "https://unity.com/download",
    "excerpt": "PROBE runtime (recorded 2026-09-15): Unity Hub installs keylessly from Homebrew (cask unity-hub 3.21.2, 'Management tool for Unity') — the entry point to the editor whose -batchmode/-nographics CLI is documented for headless CI builds.",
    "fetchedAt": "2026-09-15T19:14:25.000Z"
  }
]
