[
  {
    "id": "unreal-docs-1",
    "tier": "claimed-docs",
    "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/blueprints-visual-scripting-in-unreal-engine",
    "excerpt": "provides the ability for designers to use virtually the full range of concepts and tools generally only available to programmers",
    "fetchedAt": "2026-09-15T18:59:15.680Z"
  },
  {
    "id": "unreal-docs-2",
    "tier": "claimed-docs",
    "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/programming-with-cplusplus-in-unreal-engine",
    "excerpt": "Creating new Gameplay classes in C++, and all changes will be reflected in the Unreal Editor after compiling with either Visual Studio or XCode.",
    "fetchedAt": "2026-09-15T18:59:15.680Z"
  },
  {
    "id": "unreal-docs-3",
    "tier": "claimed-docs",
    "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/programming-with-cplusplus-in-unreal-engine",
    "excerpt": "You can dynamically bind a delegate to a member function of an arbitrary object, calling the function on the object at a future time",
    "fetchedAt": "2026-09-15T18:59:15.680Z"
  },
  {
    "id": "unreal-docs-4",
    "tier": "claimed-docs",
    "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/scripting-the-unreal-editor-using-python",
    "excerpt": "Automate time-consuming Asset management tasks in the Unreal Editor, like generating Levels of Detail (LODs) for Static Meshes.",
    "fetchedAt": "2026-09-15T18:59:15.680Z"
  },
  {
    "id": "unreal-docs-5",
    "tier": "claimed-docs",
    "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/plugins-in-unreal-engine",
    "excerpt": "Plugins can add runtime gameplay functionality, modify built-in Engine features (or add new ones), create new file types, and extend the capabilities of the Editor",
    "fetchedAt": "2026-09-15T18:59:15.680Z"
  },
  {
    "id": "unreal-docs-6",
    "tier": "claimed-docs",
    "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/asset-management-in-unreal-engine",
    "excerpt": "provides a framework for managing Assets that can divide content into chunks that make sense in the context of your project",
    "fetchedAt": "2026-09-15T18:59:15.680Z"
  },
  {
    "id": "unreal-docs-7",
    "tier": "claimed-docs",
    "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/command-line-arguments-in-unreal-engine",
    "excerpt": "command-line arguments can be an invaluable tool for testing and optimizing your project",
    "fetchedAt": "2026-09-15T18:59:15.680Z"
  },
  {
    "id": "unreal-docs-8",
    "tier": "claimed-docs",
    "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/networking-and-multiplayer-in-unreal-engine",
    "excerpt": "Replication is the name for the process of synchronizing data and procedure calls between clients and servers",
    "fetchedAt": "2026-09-15T18:59:15.680Z"
  },
  {
    "id": "unreal-docs-9",
    "tier": "claimed-docs",
    "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/build-operations-cooking-packaging-deploying-and-running-projects-in-unreal-engine",
    "excerpt": "Use UE Toolbar to quickly test a part of your currently loaded Level for testing and debugging.",
    "fetchedAt": "2026-09-15T18:59:15.680Z"
  },
  {
    "id": "unreal-docs-10",
    "tier": "claimed-docs",
    "url": "https://web.archive.org/web/20260905174652/https://www.unrealengine.com/license",
    "excerpt": "Access to the source code",
    "fetchedAt": "2026-09-15T18:59:15.680Z"
  },
  {
    "id": "unreal-docs-11",
    "tier": "claimed-docs",
    "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/programming-with-cplusplus-in-unreal-engine",
    "excerpt": "Creating new Gameplay classes in C++, and all changes will be reflected in the Unreal Editor after compiling with either Visual Studio or XCode",
    "fetchedAt": "2026-09-15T19:07:42.000Z"
  },
  {
    "id": "unreal-docs-12",
    "tier": "claimed-docs",
    "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/asset-management-in-unreal-engine",
    "excerpt": "there may be cases where you want precise control over when and how Assets are discovered, loaded, and audited. For these cases, the Asset Manager can help.",
    "fetchedAt": "2026-09-15T19:07:42.000Z"
  },
  {
    "id": "unreal-docs-13",
    "tier": "claimed-docs",
    "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/plugins-in-unreal-engine",
    "excerpt": "Plugins are collections of code and data that developers can easily enable or disable within the Editor on a per-project basis.",
    "fetchedAt": "2026-09-15T19:07:42.000Z"
  },
  {
    "id": "unreal-docs-14",
    "tier": "claimed-docs",
    "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/command-line-arguments-in-unreal-engine",
    "excerpt": "Command-line Arguments, also called Additional Launch Parameters, customize how the engine runs on startup.",
    "fetchedAt": "2026-09-15T19:07:42.000Z"
  },
  {
    "id": "unreal-docs-15",
    "tier": "claimed-docs",
    "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/networking-and-multiplayer-in-unreal-engine",
    "excerpt": "Replication is the name for the process of synchronizing data and procedure calls between clients and servers.",
    "fetchedAt": "2026-09-15T19:07:42.000Z"
  },
  {
    "id": "unreal-docs-16",
    "tier": "claimed-docs",
    "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/cooking-content-in-unreal-engine",
    "excerpt": "UnrealEditor.exe <GameName or uproject> -run=cook -targetplatform=<Plat1>+<Plat2>",
    "fetchedAt": "2026-09-15T19:07:42.000Z"
  },
  {
    "id": "unreal-docs-17",
    "tier": "claimed-docs",
    "url": "https://dev.epicgames.com/documentation/en-us/unreal-engine/build-operations-cooking-packaging-deploying-and-running-projects-in-unreal-engine",
    "excerpt": "This command can cook content for a platform, package it up into a platform's native format for distribution, deploys it to the device, and automatically runs the project",
    "fetchedAt": "2026-09-15T19:07:42.000Z"
  },
  {
    "id": "unreal-docs-18",
    "tier": "claimed-docs",
    "url": "https://web.archive.org/web/20260905174652/https://www.unrealengine.com/license",
    "excerpt": "Access to the source code\n\nAll platforms & features\n\nForums and documentation on the Epic Developer Community",
    "fetchedAt": "2026-09-15T19:07:42.000Z"
  },
  {
    "id": "unreal-comm-1",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/23167794",
    "excerpt": "UE offers everything free... Only way to pay to use Unreal Engine is to earn more than $1,000,000 USD which for most people means everything is completely free. I'd say unreal has a much better value proposition.",
    "fetchedAt": "2026-09-15T19:11:10.598Z"
  },
  {
    "id": "unreal-comm-2",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/23167794",
    "excerpt": "i know games with $3 million dollar budgets that chose Unity over Unreal because with Unreal that would have cost them $150k whereas with Unity it cost them $45k for 3 years.",
    "fetchedAt": "2026-09-15T19:11:10.598Z"
  },
  {
    "id": "unreal-comm-3",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/23167794",
    "excerpt": "Unreal was already the best engine purely on being easy to work with, support from third party programs and community, none of those things can be said about CryEngine.",
    "fetchedAt": "2026-09-15T19:11:10.598Z"
  },
  {
    "id": "unreal-comm-4",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/30920345",
    "excerpt": "With no scripting support, adding content like vehicles is pretty much impossible. Blueprints are not sufficient for such a task. A few people implemented them but requires C++ and the game doesn't support downloadable C++ mods.",
    "fetchedAt": "2026-09-15T19:11:10.598Z"
  },
  {
    "id": "unreal-comm-5",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/30920345",
    "excerpt": "They crapped all over their community so much I have little faith. We basically finished UT4 for them and they wouldn't even merge the changes in.",
    "fetchedAt": "2026-09-15T19:11:10.598Z"
  },
  {
    "id": "unreal-comm-6",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/30920345",
    "excerpt": "Lumen implements efficient Software Ray Tracing, allowing for global illumination and reflections to run on a wide range of video cards, while supporting Hardware Ray Tracing for high-end visuals.",
    "fetchedAt": "2026-09-15T19:11:10.598Z"
  },
  {
    "id": "unreal-comm-7",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/27290854",
    "excerpt": "My main problem with UE is C++, I don't want to even try to download files or read json in a blueprint.",
    "fetchedAt": "2026-09-15T19:11:10.598Z"
  },
  {
    "id": "unreal-comm-8",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/27290854",
    "excerpt": "The sample project is 100Gb... I think I am going to need a new hard drive.",
    "fetchedAt": "2026-09-15T19:11:10.598Z"
  },
  {
    "id": "unreal-comm-9",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/27290854",
    "excerpt": "For those who don't know what the deal is with Unreal Engine, there's no charge until you get the first million dollars in revenue. Then they take 5%.",
    "fetchedAt": "2026-09-15T19:11:10.598Z"
  },
  {
    "id": "unreal-comm-10",
    "tier": "community",
    "url": "https://hn.algolia.com/api/v1/items/27290854",
    "excerpt": "'and it looks like they're finally improved on what was a terrible, clunky, extremely dated UI.' doesn't hold true, it's mostly the same UI with a dark reskin.",
    "fetchedAt": "2026-09-15T19:11:10.598Z"
  },
  {
    "id": "unreal-comm-11",
    "tier": "community",
    "url": "https://news.ycombinator.com/item?id=23167794",
    "excerpt": "Unreal looks better than Unity but I found it difficult to get started.",
    "fetchedAt": "2026-09-15T19:11:10.598Z"
  },
  {
    "id": "unreal-comm-12",
    "tier": "community",
    "url": "https://news.ycombinator.com/item?id=23167794",
    "excerpt": "Crytek has financial worries. Plus it's the most difficult to use, because it's almost all C++. Unity is very accessible thanks to C# scripting, but has bug issues. Unreal Engine looks amazing, is cheap or free for indie studios, and has source code included.",
    "fetchedAt": "2026-09-15T19:11:10.598Z"
  },
  {
    "id": "unreal-comm-13",
    "tier": "community",
    "url": "https://news.ycombinator.com/item?id=9132815",
    "excerpt": "It appears they've backed off on the royalties, too: originally, it was 5% of gross, and now it's 5% of gross after $3000 sales per quarter.",
    "fetchedAt": "2026-09-15T19:11:10.598Z"
  },
  {
    "id": "unreal-comm-14",
    "tier": "community",
    "url": "https://news.ycombinator.com/item?id=9132815",
    "excerpt": "For someone who's actually using UE4 as an artistic break for web dev, I thoroughly recommend it. It allows you to create great environments with beautiful lighting. 4.7 can export to HTML5 too.",
    "fetchedAt": "2026-09-15T19:11:10.598Z"
  },
  {
    "id": "unreal-comm-15",
    "tier": "community",
    "url": "https://news.ycombinator.com/item?id=9132815",
    "excerpt": "blueprints are great for prototyping, but once you have too much complexity in a BP it can easily cascade inefficiencies to the point it becomes very noticeable, so I would suggest using C++.",
    "fetchedAt": "2026-09-15T19:11:10.598Z"
  },
  {
    "id": "unreal-comm-16",
    "tier": "community",
    "url": "https://news.ycombinator.com/item?id=9132815",
    "excerpt": "What I hate about unity is the whole interface editor thing... Is this Unreal Engine more earth to earth when it comes to programming?",
    "fetchedAt": "2026-09-15T19:11:10.598Z"
  },
  {
    "id": "unreal-comm-17",
    "tier": "community",
    "url": "https://news.ycombinator.com/item?id=9132815",
    "excerpt": "I subbed as soon as UE4 came out, and have been loving it so far... Epic is really getting ready to eat Unity's lunch I think. The graphical quality of Unity 5 is comparable, but Epic is making huge updates on short timeframes.",
    "fetchedAt": "2026-09-15T19:11:10.598Z"
  },
  {
    "id": "unreal-probe-rt-1",
    "tier": "probe",
    "url": "https://github.com/EpicGames/UnrealEngine",
    "excerpt": "PROBE runtime negative (recorded 2026-09-15): Unreal is the least machine-readable presence of the eight — api.github.com/repos/EpicGames/UnrealEngine answers {\"message\": \"Not Found\"} keylessly (source access is EULA/account-gated), unrealengine.com/epicgames.com/fab.com return HTTP 403 to all non-browser clients, no llms.txt exists, and appending .md to dev.epicgames.com docs URLs serves the HTML SPA shell, not markdown. No official Epic MCP (GitHub search `mcp org:EpicGames` → 0 results); the most-starred community MCP (chongdashu/unreal-mcp, 2,080 stars) has been unmaintained since 2025-04. Counterweight: the Python editor-scripting docs and UAT/automation CLI docs on dev.epicgames.com/documentation ARE fetchable keylessly.",
    "fetchedAt": "2026-09-15T19:14:25.000Z"
  }
]
