Skip to content

How Godot Engine’s scores are calculated

The full audit trail, recomputed from the verdict data at build time through the same code that produced the leaderboard: verdict × quality × story weight per cell, cells sum to dimension scores, dimensions blend into the PA Score. Every number on the product page is reproducible from this page alone; for why the formula looks like this, see the methodology.

verdict factors: full ×1.0 · partial ×0.6 · disputed ×0.3 · none ×0.0 · n/a excluded from both sides · cell points = weight × quality × factor · cell max = weight × 10

PA Score23/100

Agent-ready 28.2 × 0.30 = 8.46

API quality 0.0 × 0.20 = 0.00

Openness 61.2 × 0.20 = 12.24

Built-in AI 4.0 × 0.15 = 0.60

Automation 8.0 × 0.15 = 1.20

(8.46 + 0.00 + 12.24 + 0.60 + 1.20) ÷ (0.30 + 0.20 + 0.20 + 0.15 + 0.15) = 22.50 ÷ 1.00 = 22.5

Scores are stored to 1 decimal; the product page’s pills round to whole numbers for display. Each dimension below shows the stories, verdicts, and cited evidence behind its number.

Agent-ready28.2/100×0.30 of the PA blend

Outside-in: can YOUR agent reach and drive this product — API, MCP, CLI, headless runs, agent docs.

Point an agent at llms.txt or agent-oriented docsweight 2

2 (weight) × 0 (quality) × 0.0 (none) = 0.0 of 20 max

  • [probe] https://docs.godotengine.org/llms.txtPROBE llms.txt: HTTP 404 at https://docs.godotengine.org/llms.txt
  • [probe] https://docs.godotengine.org/en/stable/.mdPROBE docs-md: HTTP 404 at https://docs.godotengine.org/en/stable/.md
  • [probe] https://godotengine.org/PROBE runtime negative (recorded 2026-09-15): godotengine.org serves no llms.txt (HTTP 404; docs.godotengine.org 404 as well) and docs pages have no .md mirrors. No official MCP exists (GitHub search `mcp org:godotengine` → 0 results); the community scene is large but fragmented — Coding-Solo/godot-mcp (5,698 stars) idle since 2026-04-16, hi-godot/godot-ai (2,437 stars) actively pushed 2026-09-15, three more repos at 600-800 stars.

Run the product headlessly / in CI for automationweight 2

2 (weight) × 8 (quality) × 1.0 (full) = 16.0 of 20 max

  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.htmlSome developers like using the command line extensively. Godot is designed to be friendly to them, so here are the steps for working entirely from the command line.
  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.htmlGodot is designed to be friendly to them, so here are the steps for working entirely from the command line.
  • [claimed-docs] https://docs.godotengine.org/en/stable/classes/class_editorscript.htmlScripts extending this class and implementing its _run() method can be executed from the Script Editor's File > Run menu option (or by pressing Ctrl + Shift + X) while the editor is running.
  • [claimed-docs] https://docs.godotengine.org/en/stable/classes/class_editorscript.htmlThis is useful for adding custom in-editor functionality to Godot.
  • [github] https://github.com/godotengine/godotGames can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.
  • [probe] https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.htmlofficial CLI documented at https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.html
  • [probe] https://godotengine.org/download/PROBE runtime (recorded 2026-09-15): Godot installs keylessly from Homebrew (cask godot 4.7.2, '2D and 3D game engine') — one command to the binary that runs `godot --headless` for CI builds, exports, and scripted editor automation.

Plug MCP servers into this product so it can use their toolsweight 3

3 (weight) × 0 (quality) × 0.0 (none) = 0.0 of 30 max

  • [probe] https://godotengine.org/PROBE runtime negative (recorded 2026-09-15): godotengine.org serves no llms.txt (HTTP 404; docs.godotengine.org 404 as well) and docs pages have no .md mirrors. No official MCP exists (GitHub search `mcp org:godotengine` → 0 results); the community scene is large but fragmented — Coding-Solo/godot-mcp (5,698 stars) idle since 2026-04-16, hi-godot/godot-ai (2,437 stars) actively pushed 2026-09-15, three more repos at 600-800 stars.

Connect an agent via an official MCP serverweight 3

3 (weight) × 0 (quality) × 0.0 (none) = 0.0 of 30 max

  • [probe] https://godotengine.org/PROBE runtime negative (recorded 2026-09-15): godotengine.org serves no llms.txt (HTTP 404; docs.godotengine.org 404 as well) and docs pages have no .md mirrors. No official MCP exists (GitHub search `mcp org:godotengine` → 0 results); the community scene is large but fragmented — Coding-Solo/godot-mcp (5,698 stars) idle since 2026-04-16, hi-godot/godot-ai (2,437 stars) actively pushed 2026-09-15, three more repos at 600-800 stars.

Use an official CLIweight 2

2 (weight) × 7 (quality) × 1.0 (full) = 14.0 of 20 max

  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.htmlSome developers like using the command line extensively. Godot is designed to be friendly to them, so here are the steps for working entirely from the command line.
  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.htmlGodot is designed to be friendly to them, so here are the steps for working entirely from the command line.
  • [probe] https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.htmlofficial CLI documented at https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.html
  • [probe] https://godotengine.org/download/PROBE runtime (recorded 2026-09-15): Godot installs keylessly from Homebrew (cask godot 4.7.2, '2D and 3D game engine') — one command to the binary that runs `godot --headless` for CI builds, exports, and scripted editor automation.

Drive the product through a documented public APIweight 3

3 (weight) × 6 (quality) × 0.6 (partial) = 10.8 of 30 max

  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.htmlSome developers like using the command line extensively. Godot is designed to be friendly to them, so here are the steps for working entirely from the command line.
  • [claimed-docs] https://docs.godotengine.org/en/stable/classes/class_editorscript.htmlScripts extending this class and implementing its _run() method can be executed from the Script Editor's File > Run menu option (or by pressing Ctrl + Shift + X) while the editor is running.
  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.htmlGodot is designed to be friendly to them, so here are the steps for working entirely from the command line.
  • [claimed-docs] https://docs.godotengine.org/en/stable/classes/class_editorscript.htmlThis is useful for adding custom in-editor functionality to Godot.
  • [probe] https://godotengine.org/download/PROBE runtime (recorded 2026-09-15): Godot installs keylessly from Homebrew (cask godot 4.7.2, '2D and 3D game engine') — one command to the binary that runs `godot --headless` for CI builds, exports, and scripted editor automation.
  • [probe] https://godotengine.org/asset-library/assetPROBE runtime (recorded 2026-09-15): the Godot Asset Library exposes a keyless JSON API — GET godotengine.org/asset-library/api/asset?godot_version=4.3 returns structured asset records ({"result":[{"asset_id":...}) an agent can query directly.
  • [probe] https://docs.godotengine.org/llms.txtPROBE llms.txt: HTTP 404 at https://docs.godotengine.org/llms.txt
  • [probe] https://docs.godotengine.org/en/stable/.mdPROBE docs-md: HTTP 404 at https://docs.godotengine.org/en/stable/.md
  • [probe] https://docs.godotengine.org/openapi.jsonPROBE openapi: all candidate paths 404 (https://docs.godotengine.org/openapi.json, https://docs.godotengine.org/swagger.json, https://docs.godotengine.org/api/openapi.json, https://docs.godotengine.org/.well-known/openapi.json)
  • [probe] https://godotengine.org/PROBE runtime negative (recorded 2026-09-15): godotengine.org serves no llms.txt (HTTP 404; docs.godotengine.org 404 as well) and docs pages have no .md mirrors. No official MCP exists (GitHub search `mcp org:godotengine` → 0 results); the community scene is large but fragmented — Coding-Solo/godot-mcp (5,698 stars) idle since 2026-04-16, hi-godot/godot-ai (2,437 stars) actively pushed 2026-09-15, three more repos at 600-800 stars.

Issue scoped/least-privilege API credentials for an agentweight 2

n/a — not applicable to this product: excluded from numerator and denominator

no evidence cited — the verdict rests on absence of evidence, re-checked on refresh

Build against official SDKsweight 2

2 (weight) × 6 (quality) × 0.6 (partial) = 7.2 of 20 max

  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_basics.htmlGDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot.
  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_basics.htmlC# is a high-level programming language developed by Microsoft. In Godot, it is implemented with the modern .NET runtime.
  • [claimed-docs] https://godotengine.orgKeep your code modular with an object-oriented API using Godot's own GDScript, C#, C++, or bring your own using GDExtension.
  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.htmlSome developers like using the command line extensively. Godot is designed to be friendly to them, so here are the steps for working entirely from the command line.
  • [probe] https://godotengine.org/asset-library/assetPROBE runtime (recorded 2026-09-15): the Godot Asset Library exposes a keyless JSON API — GET godotengine.org/asset-library/api/asset?godot_version=4.3 returns structured asset records ({"result":[{"asset_id":...}) an agent can query directly.
  • [probe] https://godotengine.org/PROBE runtime negative (recorded 2026-09-15): godotengine.org serves no llms.txt (HTTP 404; docs.godotengine.org 404 as well) and docs pages have no .md mirrors. No official MCP exists (GitHub search `mcp org:godotengine` → 0 results); the community scene is large but fragmented — Coding-Solo/godot-mcp (5,698 stars) idle since 2026-04-16, hi-godot/godot-ai (2,437 stars) actively pushed 2026-09-15, three more repos at 600-800 stars.
  • [probe] https://docs.godotengine.org/llms.txtPROBE llms.txt: HTTP 404 at https://docs.godotengine.org/llms.txt

Subscribe to events via webhooksweight 2

n/a — not applicable to this product: excluded from numerator and denominator

no evidence cited — the verdict rests on absence of evidence, re-checked on refresh

Agent-ready = 48.0 ÷ 170 × 100 = 28.2

API quality0.0/100×0.20 of the PA blend

The programmable surface once an agent is there — machine-readable spec, interactive docs, sandbox, versioning discipline.

Explore an interactive API reference with runnable examplesweight 2

2 (weight) × 0 (quality) × 0.0 (none) = 0.0 of 20 max

  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_basics.htmlGDScript is a high-level, object-oriented, imperative, and gradually typed programming language built for Godot.
  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_basics.htmlC# is a high-level programming language developed by Microsoft. In Godot, it is implemented with the modern .NET runtime.
  • [probe] https://docs.godotengine.org/llms.txtPROBE llms.txt: HTTP 404 at https://docs.godotengine.org/llms.txt
  • [probe] https://docs.godotengine.org/en/stable/.mdPROBE docs-md: HTTP 404 at https://docs.godotengine.org/en/stable/.md
  • [probe] https://docs.godotengine.org/openapi.jsonPROBE openapi: all candidate paths 404 (https://docs.godotengine.org/openapi.json, https://docs.godotengine.org/swagger.json, https://docs.godotengine.org/api/openapi.json, https://docs.godotengine.org/.well-known/openapi.json)

Download a machine-readable API spec (OpenAPI or equivalent)weight 2

2 (weight) × 0 (quality) × 0.0 (none) = 0.0 of 20 max

  • [probe] https://docs.godotengine.org/openapi.jsonPROBE openapi: all candidate paths 404 (https://docs.godotengine.org/openapi.json, https://docs.godotengine.org/swagger.json, https://docs.godotengine.org/api/openapi.json, https://docs.godotengine.org/.well-known/openapi.json)
  • [probe] https://docs.godotengine.org/llms.txtPROBE llms.txt: HTTP 404 at https://docs.godotengine.org/llms.txt
  • [probe] https://docs.godotengine.org/en/stable/.mdPROBE docs-md: HTTP 404 at https://docs.godotengine.org/en/stable/.md
  • [probe] https://godotengine.org/PROBE runtime negative (recorded 2026-09-15): godotengine.org serves no llms.txt (HTTP 404; docs.godotengine.org 404 as well) and docs pages have no .md mirrors. No official MCP exists (GitHub search `mcp org:godotengine` → 0 results); the community scene is large but fragmented — Coding-Solo/godot-mcp (5,698 stars) idle since 2026-04-16, hi-godot/godot-ai (2,437 stars) actively pushed 2026-09-15, three more repos at 600-800 stars.

Test against a sandbox environment without touching production dataweight 1

1 (weight) × 0 (quality) × 0.0 (none) = 0.0 of 10 max

no evidence cited — the verdict rests on absence of evidence, re-checked on refresh

Rely on versioned APIs with a documented deprecation policyweight 2

2 (weight) × 0 (quality) × 0.0 (none) = 0.0 of 20 max

  • [community] https://hn.algolia.com/api/v1/items/36614114Godot 3.5.2 is still the LTS version and still exports just great for the web... I decided to switch from Godot 4.0 C# to Godot 3.5.2 with GDScript and I've been happy ever since.

API quality = 0.0 ÷ 70 × 100 = 0.0

Openness61.2/100×0.20 of the PA blend

Can you leave, inspect, or self-host — data export, open source, portability.

Do everything through the API that I can do in the UIweight 2

2 (weight) × 6 (quality) × 0.6 (partial) = 7.2 of 20 max

  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.htmlSome developers like using the command line extensively. Godot is designed to be friendly to them, so here are the steps for working entirely from the command line.
  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/plugins/editor/making_plugins.htmlA plugin is a great way to extend the editor with useful tools. It can be made entirely with GDScript and standard scenes, without even reloading the editor.
  • [claimed-docs] https://docs.godotengine.org/en/stable/classes/class_editorscript.htmlScripts extending this class and implementing its _run() method can be executed from the Script Editor's File > Run menu option (or by pressing Ctrl + Shift + X) while the editor is running.
  • [probe] https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.htmlofficial CLI documented at https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.html
  • [probe] https://godotengine.org/download/PROBE runtime (recorded 2026-09-15): Godot installs keylessly from Homebrew (cask godot 4.7.2, '2D and 3D game engine') — one command to the binary that runs `godot --headless` for CI builds, exports, and scripted editor automation.

Export all of my data in open formats and leaveweight 3

3 (weight) × 5 (quality) × 0.6 (partial) = 9.0 of 30 max

  • [github] https://github.com/godotengine/godotGodot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing.
  • [claimed-docs] https://godotengine.org/license/You are free to use Godot Engine, for any purpose
  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/import_process.htmlGodot will automatically import these files internally and keep the imported resources hidden in a res://.godot/imported/ folder.
  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/import_process.htmlTo import assets in Godot, place your assets (image files, scenes, audio files, fonts, etc) directly in the project folder.

Read the product's source under an open licenseweight 2

2 (weight) × 9 (quality) × 1.0 (full) = 18.0 of 20 max

  • [github] https://github.com/godotengine/godotGodot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing.
  • [claimed-docs] https://godotengine.org/license/You are free to use Godot Engine, for any purpose
  • [community] https://hn.algolia.com/api/v1/items/34982889Akien does a great job managing the PRs. They have a decent system to enable them to review quickly and the core team does a ton of code reviews. Once you start contributing to Godot, it's pretty addicting.

Self-host the core productweight 3

3 (weight) × 9 (quality) × 1.0 (full) = 27.0 of 30 max

  • [github] https://github.com/godotengine/godotGodot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing.
  • [claimed-docs] https://godotengine.org/license/You are free to use Godot Engine, for any purpose
  • [github] https://github.com/godotengine/godotSee the official docs for compilation instructions for every supported platform.
  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.htmlSome developers like using the command line extensively. Godot is designed to be friendly to them, so here are the steps for working entirely from the command line.
  • [probe] https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.htmlofficial CLI documented at https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.html
  • [probe] https://godotengine.org/download/PROBE runtime (recorded 2026-09-15): Godot installs keylessly from Homebrew (cask godot 4.7.2, '2D and 3D game engine') — one command to the binary that runs `godot --headless` for CI builds, exports, and scripted editor automation.

Openness = 61.2 ÷ 100 × 100 = 61.2

Built-in AI4.0/100×0.15 of the PA blend

Inside-out: how agentic the product itself is for its users — built-in assistants, autonomous features.

Get AI-generated insights and suggestions from my data inside the productweight 2

2 (weight) × 0 (quality) × 0.0 (none) = 0.0 of 20 max

no evidence cited — the verdict rests on absence of evidence, re-checked on refresh

Set up automations that run autonomously in the backgroundweight 2

2 (weight) × 3 (quality) × 0.6 (partial) = 3.6 of 20 max

  • [probe] https://godotengine.org/download/PROBE runtime (recorded 2026-09-15): Godot installs keylessly from Homebrew (cask godot 4.7.2, '2D and 3D game engine') — one command to the binary that runs `godot --headless` for CI builds, exports, and scripted editor automation.
  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.htmlSome developers like using the command line extensively. Godot is designed to be friendly to them, so here are the steps for working entirely from the command line.
  • [claimed-docs] https://docs.godotengine.org/en/stable/classes/class_editorscript.htmlScripts extending this class and implementing its _run() method can be executed from the Script Editor's File > Run menu option (or by pressing Ctrl + Shift + X) while the editor is running.
  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/plugins/editor/making_plugins.htmlA plugin is a great way to extend the editor with useful tools. It can be made entirely with GDScript and standard scenes, without even reloading the editor.

Delegate tasks to a built-in AI assistant inside the productweight 3

3 (weight) × 0 (quality) × 0.0 (none) = 0.0 of 30 max

no evidence cited — the verdict rests on absence of evidence, re-checked on refresh

Operate the product with natural-language commandsweight 2

2 (weight) × 0 (quality) × 0.0 (none) = 0.0 of 20 max

  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.htmlSome developers like using the command line extensively. Godot is designed to be friendly to them, so here are the steps for working entirely from the command line.
  • [probe] https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.htmlofficial CLI documented at https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.html
  • [probe] https://godotengine.org/PROBE runtime negative (recorded 2026-09-15): godotengine.org serves no llms.txt (HTTP 404; docs.godotengine.org 404 as well) and docs pages have no .md mirrors. No official MCP exists (GitHub search `mcp org:godotengine` → 0 results); the community scene is large but fragmented — Coding-Solo/godot-mcp (5,698 stars) idle since 2026-04-16, hi-godot/godot-ai (2,437 stars) actively pushed 2026-09-15, three more repos at 600-800 stars.

Built-in AI = 3.6 ÷ 90 × 100 = 4.0

Automation8.0/100×0.15 of the PA blend

Depth of automation primitives — rules, scheduling, bulk operations, webhooks.

Perform bulk operations across many items at onceweight 2

2 (weight) × 4 (quality) × 0.6 (partial) = 4.8 of 20 max

  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/import_process.htmlChanging the import parameters of several assets at the same time is also possible.
  • [claimed-docs] https://docs.godotengine.org/en/stable/classes/class_editorscript.htmlScripts extending this class and implementing its _run() method can be executed from the Script Editor's File > Run menu option (or by pressing Ctrl + Shift + X) while the editor is running.
  • [claimed-docs] https://docs.godotengine.org/en/stable/classes/class_editorscript.htmlThis is useful for adding custom in-editor functionality to Godot.
  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.htmlSome developers like using the command line extensively. Godot is designed to be friendly to them, so here are the steps for working entirely from the command line.
  • [claimed-docs] https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.htmlGodot is designed to be friendly to them, so here are the steps for working entirely from the command line.

Define rules that trigger actions automatically on eventsweight 3

3 (weight) × 0 (quality) × 0.0 (none) = 0.0 of 30 max

no evidence cited — the verdict rests on absence of evidence, re-checked on refresh

Schedule recurring jobs or workflowsweight 2

n/a — not applicable to this product: excluded from numerator and denominator

no evidence cited — the verdict rests on absence of evidence, re-checked on refresh

Version, review, and roll back my automationsweight 1

1 (weight) × 0 (quality) × 0.0 (none) = 0.0 of 10 max

no evidence cited — the verdict rests on absence of evidence, re-checked on refresh

Automation = 4.8 ÷ 60 × 100 = 8.0