How Phaser’s scores are calculated
The full audit trail, recomputed from the verdict data at build time through the same code that produced the leaderboard: verdict × quality × story weight per cell, cells sum to dimension scores, dimensions blend into the PA Score. Every number on the product page is reproducible from this page alone; for why the formula looks like this, see the methodology.
verdict factors: full ×1.0 · partial ×0.6 · disputed ×0.3 · none ×0.0 · n/a excluded from both sides · cell points = weight × quality × factor · cell max = weight × 10
PA Score31/100
Agent-ready 53.0 × 0.30 = 15.90
API quality 15.4 × 0.20 = 3.08
Openness 46.0 × 0.20 = 9.20
Built-in AI 15.6 × 0.15 = 2.34
Automation 6.0 × 0.15 = 0.90
(15.90 + 3.08 + 9.20 + 2.34 + 0.90) ÷ (0.30 + 0.20 + 0.20 + 0.15 + 0.15) = 31.42 ÷ 1.00 = 31.4
Scores are stored to 1 decimal; the product page’s pills round to whole numbers for display. Each dimension below shows the stories, verdicts, and cited evidence behind its number.
Agent-ready53.0/100×0.30 of the PA blend
Outside-in: can YOUR agent reach and drive this product — API, MCP, CLI, headless runs, agent docs.
Point an agent at llms.txt or agent-oriented docsweight 2
2 (weight) × 6 (quality) × 0.6 (partial) = 7.2 of 20 max
- [probe] https://docs.phaser.io/llms.txt“PROBE llms.txt: HTTP 404 at https://docs.phaser.io/llms.txt”
- [probe] https://phaser.io/agent/mcp“PROBE runtime (recorded 2026-09-15): `npm view phaser version` → 4.2.1 (MIT, 263,018 weekly downloads), and phaser.io/llms.txt is live as a programmatic examples-API index ('# Phaser Examples Index... For full metadata and source code, use the API: GET /api/v1/examples/{id}'). Phaser Studio's official MCP rides its hosted Game Agent (phaser.io/agent/mcp 'Connect your coding agent'); no @phaserjs MCP package exists on npm (E404, recorded). Caveat: phaser.io root 403s non-browser clients — deep links and a browser UA required.”
- [probe] https://phaser.io/agent/mcp“official MCP server documented at https://phaser.io/agent/mcp”
- [claimed-docs] https://phaser.io/agent/mcp“Build games from inside the editor you already use with the Phaser Game Agent MCP server.”
Run the product headlessly / in CI for automationweight 2
2 (weight) × 0 (quality) × 0.0 (none) = 0.0 of 20 max
no evidence cited — the verdict rests on absence of evidence, re-checked on refresh
Plug MCP servers into this product so it can use their toolsweight 3
n/a — not applicable to this product: excluded from numerator and denominator
- [claimed-docs] https://phaser.io/editor“For power users, the MCP Server goes deeper. It implements over 40 specialised tools and integrates directly with Claude Desktop, Cursor, GitHub Copilot and other MCP-compatible tools.”
- [claimed-docs] https://phaser.io/agent/mcp“Build games from inside the editor you already use with the Phaser Game Agent MCP server.”
- [probe] https://phaser.io/agent/mcp“official MCP server documented at https://phaser.io/agent/mcp”
Connect an agent via an official MCP serverweight 3
3 (weight) × 7 (quality) × 1.0 (full) = 21.0 of 30 max
- [claimed-docs] https://phaser.io/editor“For power users, the MCP Server goes deeper. It implements over 40 specialised tools and integrates directly with Claude Desktop, Cursor, GitHub Copilot and other MCP-compatible tools.”
- [claimed-docs] https://phaser.io/agent/mcp“Build games from inside the editor you already use with the Phaser Game Agent MCP server.”
- [claimed-docs] https://phaser.io/agent/mcp“You describe what you want in plain language and your agent calls the tools for you.”
- [claimed-docs] https://phaser.io/agent/mcp“Give the player a double-jump and a coin counter.The jump feels floaty, make gravity stronger.”
- [probe] https://phaser.io/agent/mcp“official MCP server documented at https://phaser.io/agent/mcp”
- [probe] https://phaser.io/agent/mcp“PROBE runtime (recorded 2026-09-15): `npm view phaser version` → 4.2.1 (MIT, 263,018 weekly downloads), and phaser.io/llms.txt is live as a programmatic examples-API index ('# Phaser Examples Index... For full metadata and source code, use the API: GET /api/v1/examples/{id}'). Phaser Studio's official MCP rides its hosted Game Agent (phaser.io/agent/mcp 'Connect your coding agent'); no @phaserjs MCP package exists on npm (E404, recorded). Caveat: phaser.io root 403s non-browser clients — deep links and a browser UA required.”
Use an official CLIweight 2
2 (weight) × 5 (quality) × 0.6 (partial) = 6.0 of 20 max
- [claimed-docs] https://docs.phaser.io/phaser/getting-started/installation“This CLI tool presents an interactive selection of official project templates and demo games.”
- [claimed-docs] https://docs.phaser.io/phaser/getting-started/installation“This CLI tool presents an interactive selection of official project templates and demo games. Issue the command, answer some questions and the app will download and configure the right package for you.”
Drive the product through a documented public APIweight 3
3 (weight) × 8 (quality) × 1.0 (full) = 24.0 of 30 max
- [claimed-docs] https://docs.phaser.io/phaser/getting-started/installation“Full TypeScript definitions can be found inside the types folder”
- [claimed-docs] https://docs.phaser.io/phaser/concepts/physics/arcade“This will allow you to control the Sprite using the built-in physics functions, such as velocity, acceleration, gravity, etc.”
- [claimed-docs] https://docs.phaser.io/phaser/concepts/input“Phaser maintains a unified input system that works across all browsers and devices.”
- [claimed-docs] https://docs.phaser.io/phaser/concepts/loader“Common asset types include images, texture atlases, sprite sheets, fonts, audio files and JSON data, but there are many more that Phaser can handle.”
- [claimed-docs] https://docs.phaser.io/phaser/concepts/animations“Animations are created via the Animation Manager.”
- [probe] https://docs.phaser.io/llms.txt“PROBE llms.txt: HTTP 404 at https://docs.phaser.io/llms.txt”
- [probe] https://docs.phaser.io/openapi.json“PROBE openapi: all candidate paths 404 (https://docs.phaser.io/openapi.json, https://docs.phaser.io/swagger.json, https://docs.phaser.io/api/openapi.json, https://docs.phaser.io/.well-known/openapi.json)”
- [probe] https://phaser.io/agent/mcp“PROBE runtime (recorded 2026-09-15): `npm view phaser version` → 4.2.1 (MIT, 263,018 weekly downloads), and phaser.io/llms.txt is live as a programmatic examples-API index ('# Phaser Examples Index... For full metadata and source code, use the API: GET /api/v1/examples/{id}'). Phaser Studio's official MCP rides its hosted Game Agent (phaser.io/agent/mcp 'Connect your coding agent'); no @phaserjs MCP package exists on npm (E404, recorded). Caveat: phaser.io root 403s non-browser clients — deep links and a browser UA required.”
Issue scoped/least-privilege API credentials for an agentweight 2
n/a — not applicable to this product: excluded from numerator and denominator
no evidence cited — the verdict rests on absence of evidence, re-checked on refresh
Build against official SDKsweight 2
2 (weight) × 8 (quality) × 1.0 (full) = 16.0 of 20 max
- [claimed-docs] https://docs.phaser.io/phaser/getting-started/installation“npm install phaser”
- [claimed-docs] https://docs.phaser.io/phaser/getting-started/installation“Full TypeScript definitions can be found inside the types folder”
- [claimed-docs] https://docs.phaser.io/phaser/getting-started/installation“Install via [npm](https://www.npmjs.com/package/phaser): npm install phaser”
- [claimed-docs] https://docs.phaser.io/phaser/getting-started/installation“This CLI tool presents an interactive selection of official project templates and demo games. Issue the command, answer some questions and the app will download and configure the right package for you.”
- [claimed-docs] https://docs.phaser.io/phaser/getting-started/installation“Phaser is on jsDelivr which is a "super-fast CDN for developers". Include _either_ of the following in your html”
- [github] https://github.com/phaserjs/phaser“You can use JavaScript or TypeScript for development.”
- [community] https://news.ycombinator.com/item?id=16372375“I've spent the past 6 months building a game using Phaser and TypeScript. On the whole, it's been a great experience... one of the worst parts of Phaser is its documentation... TypeScript + VSCode massively improves this experience.”
- [community] https://news.ycombinator.com/item?id=37499163“Phaser 4 was announced ~four years ago and was an attempt to get the project written natively in TypeScript. It looks pretty dead in the water... 'best effort' TypeScript experience layered onto Phaser 3 via DefinitelyTyped didn't excite me.”
Subscribe to events via webhooksweight 2
n/a — not applicable to this product: excluded from numerator and denominator
no evidence cited — the verdict rests on absence of evidence, re-checked on refresh
Agent-ready = 74.2 ÷ 140 × 100 = 53.0
API quality15.4/100×0.20 of the PA blend
The programmable surface once an agent is there — machine-readable spec, interactive docs, sandbox, versioning discipline.
Explore an interactive API reference with runnable examplesweight 2
2 (weight) × 5 (quality) × 0.6 (partial) = 6.0 of 20 max
- [community] https://news.ycombinator.com/item?id=37499163“I've made a couple toy projects with Phaser, after comparing other Javascript based 2d engines. Phaser is the most fully featured amongst them... Phaser specifically has many examples and docs to work from.”
- [probe] https://phaser.io/agent/mcp“PROBE runtime (recorded 2026-09-15): `npm view phaser version` → 4.2.1 (MIT, 263,018 weekly downloads), and phaser.io/llms.txt is live as a programmatic examples-API index ('# Phaser Examples Index... For full metadata and source code, use the API: GET /api/v1/examples/{id}'). Phaser Studio's official MCP rides its hosted Game Agent (phaser.io/agent/mcp 'Connect your coding agent'); no @phaserjs MCP package exists on npm (E404, recorded). Caveat: phaser.io root 403s non-browser clients — deep links and a browser UA required.”
- [probe] https://docs.phaser.io/llms.txt“PROBE llms.txt: HTTP 404 at https://docs.phaser.io/llms.txt”
- [probe] https://docs.phaser.io/phaser/getting-started/what-is-phaser.md“PROBE docs-md: HTTP 404 at https://docs.phaser.io/phaser/getting-started/what-is-phaser.md”
Download a machine-readable API spec (OpenAPI or equivalent)weight 2
2 (weight) × 4 (quality) × 0.6 (partial) = 4.8 of 20 max
- [claimed-docs] https://docs.phaser.io/phaser/getting-started/installation“Full TypeScript definitions can be found inside the types folder”
- [probe] https://docs.phaser.io/llms.txt“PROBE llms.txt: HTTP 404 at https://docs.phaser.io/llms.txt”
- [probe] https://docs.phaser.io/openapi.json“PROBE openapi: all candidate paths 404 (https://docs.phaser.io/openapi.json, https://docs.phaser.io/swagger.json, https://docs.phaser.io/api/openapi.json, https://docs.phaser.io/.well-known/openapi.json)”
- [probe] https://phaser.io/agent/mcp“PROBE runtime (recorded 2026-09-15): `npm view phaser version` → 4.2.1 (MIT, 263,018 weekly downloads), and phaser.io/llms.txt is live as a programmatic examples-API index ('# Phaser Examples Index... For full metadata and source code, use the API: GET /api/v1/examples/{id}'). Phaser Studio's official MCP rides its hosted Game Agent (phaser.io/agent/mcp 'Connect your coding agent'); no @phaserjs MCP package exists on npm (E404, recorded). Caveat: phaser.io root 403s non-browser clients — deep links and a browser UA required.”
Test against a sandbox environment without touching production dataweight 1
1 (weight) × 0 (quality) × 0.0 (none) = 0.0 of 10 max
no evidence cited — the verdict rests on absence of evidence, re-checked on refresh
Rely on versioned APIs with a documented deprecation policyweight 2
2 (weight) × 0 (quality) × 0.0 (none) = 0.0 of 20 max
- [claimed-docs] https://docs.phaser.io/phaser/concepts/scenes“If you find any reference to States in code or a tutorial you've found online, it's for Phaser 2 and likely won't work in Phaser 3.”
- [community] https://news.ycombinator.com/item?id=37499163“Phaser 4 was announced ~four years ago and was an attempt to get the project written natively in TypeScript. It looks pretty dead in the water... 'best effort' TypeScript experience layered onto Phaser 3 via DefinitelyTyped didn't excite me.”
- [probe] https://docs.phaser.io/openapi.json“PROBE openapi: all candidate paths 404 (https://docs.phaser.io/openapi.json, https://docs.phaser.io/swagger.json, https://docs.phaser.io/api/openapi.json, https://docs.phaser.io/.well-known/openapi.json)”
API quality = 10.8 ÷ 70 × 100 = 15.4
Openness46.0/100×0.20 of the PA blend
Can you leave, inspect, or self-host — data export, open source, portability.
Do everything through the API that I can do in the UIweight 2
2 (weight) × 5 (quality) × 0.6 (partial) = 6.0 of 20 max
- [claimed-docs] https://phaser.io/editor“Drag and drop objects into place, tweak their animations, adjust their physics bodies, enable special effects and more as you go.”
- [claimed-docs] https://phaser.io/editor“For power users, the MCP Server goes deeper. It implements over 40 specialised tools and integrates directly with Claude Desktop, Cursor, GitHub Copilot and other MCP-compatible tools.”
- [claimed-docs] https://phaser.io/agent/mcp“Build games from inside the editor you already use with the Phaser Game Agent MCP server.”
- [claimed-docs] https://phaser.io/agent/mcp“You describe what you want in plain language and your agent calls the tools for you.”
- [claimed-docs] https://phaser.io/agent/mcp“Give the player a double-jump and a coin counter.The jump feels floaty, make gravity stronger.”
- [claimed-docs] https://phaser.io/editor“Add and configure filters visually — Glow, Shadow, Blur, Pixelate, Bokeh, ColorMatrix, Displacement and more — directly in the Scene Editor's Inspector view, in real time.”
- [claimed-docs] https://phaser.io/editor“Create a particle emitter, reorganise a scene into layers, rename a bunch of objects — it handles it without switching tools.”
- [claimed-docs] https://phaser.io/pricing“Pixel art, tilemap & atlas editors * SFX & music generation”
- [probe] https://docs.phaser.io/openapi.json“PROBE openapi: all candidate paths 404 (https://docs.phaser.io/openapi.json, https://docs.phaser.io/swagger.json, https://docs.phaser.io/api/openapi.json, https://docs.phaser.io/.well-known/openapi.json)”
- [probe] https://phaser.io/agent/mcp“PROBE runtime (recorded 2026-09-15): `npm view phaser version` → 4.2.1 (MIT, 263,018 weekly downloads), and phaser.io/llms.txt is live as a programmatic examples-API index ('# Phaser Examples Index... For full metadata and source code, use the API: GET /api/v1/examples/{id}'). Phaser Studio's official MCP rides its hosted Game Agent (phaser.io/agent/mcp 'Connect your coding agent'); no @phaserjs MCP package exists on npm (E404, recorded). Caveat: phaser.io root 403s non-browser clients — deep links and a browser UA required.”
Export all of my data in open formats and leaveweight 3
3 (weight) × 0 (quality) × 0.0 (none) = 0.0 of 30 max
no evidence cited — the verdict rests on absence of evidence, re-checked on refresh
Read the product's source under an open licenseweight 2
2 (weight) × 8 (quality) × 1.0 (full) = 16.0 of 20 max
- [github] https://github.com/phaserjs/phaser“You can use JavaScript or TypeScript for development.”
- [github] https://github.com/phaserjs/phaser“Games can be built for the web, or as YouTube Playables, Discord Activities, Reddit games, Twitch Overlays or compiled to iOS, Android, Steam and native apps using 3rd party tools.”
- [probe] https://phaser.io/agent/mcp“PROBE runtime (recorded 2026-09-15): `npm view phaser version` → 4.2.1 (MIT, 263,018 weekly downloads), and phaser.io/llms.txt is live as a programmatic examples-API index ('# Phaser Examples Index... For full metadata and source code, use the API: GET /api/v1/examples/{id}'). Phaser Studio's official MCP rides its hosted Game Agent (phaser.io/agent/mcp 'Connect your coding agent'); no @phaserjs MCP package exists on npm (E404, recorded). Caveat: phaser.io root 403s non-browser clients — deep links and a browser UA required.”
Self-host the core productweight 3
3 (weight) × 8 (quality) × 1.0 (full) = 24.0 of 30 max
- [claimed-docs] https://docs.phaser.io/phaser/getting-started/installation“npm install phaser”
- [claimed-docs] https://docs.phaser.io/phaser/getting-started/installation“Phaser is on jsDelivr which is a "super-fast CDN for developers".”
- [github] https://github.com/phaserjs/phaser“You can use JavaScript or TypeScript for development.”
- [probe] https://phaser.io/agent/mcp“PROBE runtime (recorded 2026-09-15): `npm view phaser version` → 4.2.1 (MIT, 263,018 weekly downloads), and phaser.io/llms.txt is live as a programmatic examples-API index ('# Phaser Examples Index... For full metadata and source code, use the API: GET /api/v1/examples/{id}'). Phaser Studio's official MCP rides its hosted Game Agent (phaser.io/agent/mcp 'Connect your coding agent'); no @phaserjs MCP package exists on npm (E404, recorded). Caveat: phaser.io root 403s non-browser clients — deep links and a browser UA required.”
Openness = 46.0 ÷ 100 × 100 = 46.0
Built-in AI15.6/100×0.15 of the PA blend
Inside-out: how agentic the product itself is for its users — built-in assistants, autonomous features.
Get AI-generated insights and suggestions from my data inside the productweight 2
2 (weight) × 0 (quality) × 0.0 (none) = 0.0 of 20 max
no evidence cited — the verdict rests on absence of evidence, re-checked on refresh
Set up automations that run autonomously in the backgroundweight 2
2 (weight) × 0 (quality) × 0.0 (none) = 0.0 of 20 max
no evidence cited — the verdict rests on absence of evidence, re-checked on refresh
Delegate tasks to a built-in AI assistant inside the productweight 3
3 (weight) × 0 (quality) × 0.0 (none) = 0.0 of 30 max
- [claimed-docs] https://phaser.io/editor“For power users, the MCP Server goes deeper. It implements over 40 specialised tools and integrates directly with Claude Desktop, Cursor, GitHub Copilot and other MCP-compatible tools.”
- [claimed-docs] https://phaser.io/agent/mcp“Build games from inside the editor you already use with the Phaser Game Agent MCP server.”
- [claimed-docs] https://phaser.io/agent/mcp“You describe what you want in plain language and your agent calls the tools for you.”
- [probe] https://phaser.io/agent/mcp“official MCP server documented at https://phaser.io/agent/mcp”
Operate the product with natural-language commandsweight 2
2 (weight) × 7 (quality) × 1.0 (full) = 14.0 of 20 max
- [claimed-docs] https://phaser.io/editor“For power users, the MCP Server goes deeper. It implements over 40 specialised tools and integrates directly with Claude Desktop, Cursor, GitHub Copilot and other MCP-compatible tools.”
- [claimed-docs] https://phaser.io/agent/mcp“Build games from inside the editor you already use with the Phaser Game Agent MCP server.”
- [claimed-docs] https://phaser.io/agent/mcp“You describe what you want in plain language and your agent calls the tools for you.”
- [claimed-docs] https://phaser.io/agent/mcp“Give the player a double-jump and a coin counter.The jump feels floaty, make gravity stronger.”
- [claimed-docs] https://phaser.io/editor“Create a particle emitter, reorganise a scene into layers, rename a bunch of objects — it handles it without switching tools.”
- [probe] https://phaser.io/agent/mcp“official MCP server documented at https://phaser.io/agent/mcp”
- [probe] https://phaser.io/agent/mcp“PROBE runtime (recorded 2026-09-15): `npm view phaser version` → 4.2.1 (MIT, 263,018 weekly downloads), and phaser.io/llms.txt is live as a programmatic examples-API index ('# Phaser Examples Index... For full metadata and source code, use the API: GET /api/v1/examples/{id}'). Phaser Studio's official MCP rides its hosted Game Agent (phaser.io/agent/mcp 'Connect your coding agent'); no @phaserjs MCP package exists on npm (E404, recorded). Caveat: phaser.io root 403s non-browser clients — deep links and a browser UA required.”
Built-in AI = 14.0 ÷ 90 × 100 = 15.6
Automation6.0/100×0.15 of the PA blend
Depth of automation primitives — rules, scheduling, bulk operations, webhooks.
Perform bulk operations across many items at onceweight 2
2 (weight) × 3 (quality) × 0.6 (partial) = 3.6 of 20 max
- [claimed-docs] https://phaser.io/editor“Create a particle emitter, reorganise a scene into layers, rename a bunch of objects — it handles it without switching tools.”
- [claimed-docs] https://phaser.io/editor“For power users, the MCP Server goes deeper. It implements over 40 specialised tools and integrates directly with Claude Desktop, Cursor, GitHub Copilot and other MCP-compatible tools.”
- [claimed-docs] https://phaser.io/agent/mcp“Build games from inside the editor you already use with the Phaser Game Agent MCP server.”
Define rules that trigger actions automatically on eventsweight 3
3 (weight) × 0 (quality) × 0.0 (none) = 0.0 of 30 max
- [claimed-docs] https://docs.phaser.io/phaser/concepts/input“Phaser maintains a unified input system that works across all browsers and devices.”
- [claimed-docs] https://docs.phaser.io/phaser/concepts/scenes“Typical uses for a Scene would be a Loading Screen, a Main Menu, a Game Level, a Boss Fight, an in-game Item Shop, a High Score Table, etc.”
- [claimed-docs] https://docs.phaser.io/phaser/concepts/scenes“you can pause, resume and sleep a Scene at will, and that you can easily run multiple Scenes at the same time.”
Schedule recurring jobs or workflowsweight 2
n/a — not applicable to this product: excluded from numerator and denominator
no evidence cited — the verdict rests on absence of evidence, re-checked on refresh
Version, review, and roll back my automationsweight 1
1 (weight) × 0 (quality) × 0.0 (none) = 0.0 of 10 max
no evidence cited — the verdict rests on absence of evidence, re-checked on refresh
Automation = 3.6 ÷ 60 × 100 = 6.0